Introduction
A desktop implementation of the popular word game Wordle, built using C++ and SFML framework. The game features a clean user interface, word validation, and visual feedback similar to the original web version.
Features
- Daily word challenges
- Keyboard input handling
- Real-time visual feedback
- Word validation system
- Score tracking
- Animated tile reveals
Implementation Details
Game Core
class WordleGame {
public:
WordleGame();
void processInput(char letter);
void checkWord();
bool isGameOver() const;
private:
std::string targetWord;
std::vector<std::string> attempts;
int currentRow;
int currentCol;
bool gameWon;
void loadWordList();
bool isValidWord(const std::string& word);
std::vector<LetterState> evaluateGuess(const std::string& guess);
};
UI System
class GameUI {
public:
GameUI(sf::RenderWindow& window);
void draw();
void updateTile(int row, int col, char letter, TileState state);
void updateKeyboard(char key, KeyState state);
private:
sf::RenderWindow& window;
std::array<std::array<Tile, 5>, 6> tiles;
std::map<char, Key> keyboard;
void initializeTiles();
void initializeKeyboard();
void animateTileReveal(int row);
};
class Tile {
public:
void setLetter(char letter);
void setState(TileState state);
void animate();
void draw(sf::RenderWindow& window);
private:
sf::RectangleShape background;
sf::Text text;
TileState state;
float animationProgress;
};
Word Validation
class WordValidator {
public:
WordValidator();
bool isValid(const std::string& word);
std::string getRandomWord();
private:
std::unordered_set<std::string> wordList;
std::vector<std::string> dailyWords;
void loadWordList(const std::string& filename);
void loadDailyWords(const std::string& filename);
};
Technical Features
Graphics
- Custom UI components
- Smooth animations
- Color-coded feedback
- Responsive keyboard display
Game Logic
- Word validation against dictionary
- Letter position checking
- Multiple attempt tracking
- Win/lose state management
Input System
- Keyboard input handling
- Virtual keyboard support
- Input validation
- Backspace and Enter key handling
Development Challenges
Word List Management
- Efficient storage and lookup of valid words
- Daily word selection algorithm
- Word difficulty balancing
UI Design
- Responsive tile animations
- Color state management
- Keyboard layout implementation
- Text rendering optimization
Game State Handling
- Progress tracking
- Game state persistence
- Error handling
- Input validation
Future Improvements
- Statistics tracking
- Daily challenge mode
- Custom word length options
- Multiplayer support
- Theme customization
- Achievement system